Allgemein 29 Mai 2015 Texture style development Last year I’ve been working on a nice little browser game, which was released some time ago. It’s called “The Big… fivestrokes No Comments
Allgemein 29 Mai 2015 “The steady advancement of computer graphics, and par ticularly of real-time rendering technology, is the reason for major improvements in 3D-graphics used… fivestrokes No Comments
Allgemein 29 Mai 2015 Portfolio Do’s and Don’ts Today I read a gamasutra article by Rachel Nador that has so many good and valid points, I just have… fivestrokes No Comments
Allgemein 29 Mai 2015 Persist It’s not always easy. We all know that feeling: Everything you do seems to be exceptionally hard. You animate a… fivestrokes No Comments